Cryptmorrow
An original dungeon explorer for the Commodore 64. Sixteen rooms in four zones under the hill of Morrow, three keys and three seals, skeletons and bats, and the portal of the Moss Gate.
From Cryptmorrow

C64 Game Manual Series · Volume 2
C64 Assembly: Build a Complete C64 Dungeon Explorer in Assembly for the Commodore 64
Build a full game
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Under the hill of Morrow lies a crypt of sixteen rooms. Torches burn in halls green with moss, skeletons still guard the corridors, bats wait in the dark, and three seals open the portal of the Moss Gate. Cryptmorrow is an original dungeon explorer for the Commodore 64, and this book shows you how to build it yourself, from the first byte on the screen to the finished game with its title, its music and its endings.
The complete game is yours. The companion repository holds the full source code under the MIT licence: the finished game, all eight steps of the book, 22 ready-made experiments, the automated tests and the tools. The game is also there ready to play, as a PRG file and as a 1541 disk image.
Cryptmorrow is the second volume of the C64 Game Manual Series, where every book is independent and brings a new original game to life. Start the emulator, light the first torch and step under the Moss Gate.
What makes this book different
Every instruction is explained the first time it is used.
Each step is a complete program you assemble and run, and its size and SHA-256 fingerprint tell you that you built exactly the program in the book.
Guided experiments change speeds, colours, damage, music and names; “Where it breaks” makes the classic mistakes on purpose and explains them.
Cycles, memory and loading times are measured in the emulator, and automated tests compare every frame of play with a model of the game.
The game in this book
An original dungeon explorer for the Commodore 64. Sixteen rooms in four zones under the hill of Morrow, three keys and three seals, skeletons and bats, and the portal of the Moss Gate.
From Cryptmorrow
Contents
Errata
No errors have been reported for this edition yet.
Found a mistake? Open an issue on GitHub or write to [email protected], with the page number and what it should say.